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Canadian-American Football League Rules


A. Organization

> Commissioner – Brandon Rose

The commissioner is in full charge of the day-to-day league business.


> There are no league dues.

> The Canadian-American Football League plays the latest version of Action! PC Football.

> Each member is required to own the game and purchase the season disk being played.

> The league was formed with the intention of providing fun, fellowship, sportsmanship and competition.

> Web Maintenance- Brandon Rose & Web Design- Kory Bailey



B. League Set Up

> The Canadian-American Football League is a twenty-four team league divided into two twelve-team conferences divided into three four-team divisions.

Conference/Division set up:

Don Shula Conference
Bill Parcells Division
Bud Grant Division
Bill Walsh Division

Tom Landry Conference
Joe Gibbs Division
Chuck Noll Division
Marv Levy Division


> Team Naming Guidelines: The city, county, state or province and nickname can be derived from any professional or college football team from any league or conference from any era.

> A teams stadium has to be the real-life stadium OR be a stadium in the same city, county, state, province or similar weather clime region. 

> The Canadian-American Football League will play two seasons a calendar year.

Season one will start in February and season two will start in August.


> League information will be available on the web site or via e-mail from the commissioner.

> The official league file will be provided by the commissioner during the regular season, playoffs and off-season.

> Vacant teams can be an issue from time to time.  Therefore the Canadian-American Football League will always try to maintain a Coaches Waiting List.  In the event that a team doesn’t have a coach, their regular season and/or playoff games will be played by the commissioner or an owner designated by the commissioner until the vacant position is filled.  The same rules apply if a team doesn’t have a coach during the rookie draft.



C. Regular Season Schedule and Playing Your Games

> The 1984 regular season schedule will be 16 games.

8 home and 8 away


> You will have one game per week during the regular season.
 
> Coaches are expected to accommodate internet or face-to-face play.

> If the coaches can’t agree on a day and time to play their game by Friday of game week the coach unable to play needs to try to find a substitute coach among the league membership.  If those attempts fail, the coach unable to play must let the commissioner know ASAP so other arrangements can be made to get the game played on time.

> Game results must be sent to the commissioner and the opponent after the game.

> Games not reported by the deadline, with no excuse, will be played by sub-coaches or auto-played by the commissioner.



D. Game Settings

> The following league rules and game preferences will be checked ON:

League Type – Draft League

Two-Point Conversions

Overtime

Minutes/Quarter – 15

Play Clock: 40 Seconds

Audibles> 3 per Half

Hurry Up Offense> Allowed for the entire game

Spiking the Ball is Allowed

Injuries – Realistic Multi-Game/Temporary In-Game Fatigue/Postgame

Field Goal Miss Line – Line of Scrimmage

Kickoff Line – 35-yard Line

Goal Post Location – End Line

Home Field Advantage will be Set at 3

Penalties – Set at Realistic

Weather Conditions - Correct Home Field and Month of Play

Season Usage Penalties – Yes

Game Usage Penalties – Yes

Special Teams Usage Penalties – Yes

Quarterback Usage Penalties – Yes

Game Fatigue – Yes

Game Fatigue Settings – Mild 10% / Moderate 15% / Major 20%

Season Fatigue Settings – Mild 110% / Moderate 115% / Major 120%
 
               
> These game options are NOT used:

Play Challenges



> The use of trick plays will be limited to a maximum of four per game. 

Trick plays include: Non-QB passes, WR/TE reverses, fake punts, and fake field goals.

The rule will be the same for the playoffs, except, players are limited to the real-life number of trick plays they attempted.

Trick Play Disclaimer – If a player is rated RB/WR – and he is a viable RB option for you – he needs to be lined him up in the backfield and not run reverses all season.  Abuse of this rule will result in the loss of the player and/or a second round draft pick depending on the severity of the abuse.



E. Roster & Player Usage

> Roster Size: 50 active players

> Players designated Not Available [N/A] for the season do not count against the 50 active player roster size limit.

> Player usage will be dictated by injuries, game and season fatigue.  There will be no artificial limitations imposed. 

> Skill position players will be required to use 1/3 of their real-life usage in the following: categories:

QB – Pass Attempts
RB – Carries
WR/TE – Receptions

Failure to meet the 1/3 minimum usage requirement will result in the player becoming a free agent at the end of the regular season and eligible to be drafted in the next free agent/rookie draft.  This rule is to guard against teams hoarding skill position players.


> A player missing a season because of an injury, suspension or military service who is obviously not game rated can be kept by his team for that season.  Players kept, who fit that description, and who are listed as Not Available [N/A] will NOT count against the 50-player active roster.  There will be a three-player maximum limit regarding keeping players with Not Available status.

> Teams are required to carry a backup at every position except kicker and punter.  A single player can be the backup at more than one position if he is rated to play those positions. You must also have a minimum of 600 combined rushing and passing attempts for a 16-game season on your roster.  Maximums may be flagged if the Commissioner sees fit.

> You may have to play a player or players out of position due to injury and/or fatigue - forced to sit by the game’s design. 

Here are the playing out of position guidelines:

C, OG & OT can play any offensive line position
DE & DT can play any defensive line position
ILB & OLB can play any linebacker position
CB & S can play any defensive backfield position


> Keep in mind, players who play out of position are reduced in effectiveness by the game.

> Once the injured or fatigued player is eligible to return, you must put him back in the game.

> Playing a player out of position for no apparent reason will result first in a warning and second, if repeated, some sort of penalty. You will lose either the player that you are playing out of position, a draft pick, or both. If the offenses continue you will be relieved of your Canadian-American Football League team

> Special QB Rule: Any QB with a Passing Rating of 59.9 or less will be given a Durability Rating of 10.

> Special teams guidelines for the Holder, Long Snapper and Gunner:

Holder – Any Quarterback, Punter or real-life Holder [coach must verify]
Long-Snapper – Any Center or real-life Long-Snapper
Gunner – Anyone except Quarterback, Offensive and Defensive Linemen



F. Trading Ground Rules

> You can make trades during the off-season through Week Ten of the regular season.

> Trades can include players and draft picks.  You can trade your draft picks at the start of the rookie draft plus two seasons in the future.

Example: With the next rookie draft being the 1985 rookie draft you can trade your 1985, 1986 & 1987 draft picks.


> All trades are to be reported to the commissioner and confirmed by the non-trade reporting coach.

> Once a trade is official – one coach reports it and one coach confirms – it will be announced to the entire league via e-mail.

> The commissioner will review and have final approval of all trades.



G. Injuries & Waiver Transactions

> It is in your teams best interests that you select a player or players from the free agent list when you lose a player or players to injury. 

> Waiver claims should be made to the commissioner.  When the injured player is eligible to return the waiver wire pick up or another player on your roster has to be released.  That transaction is also sent to the commissioner.

> During the regular and off-season you can claim players off of the waiver wire and release players. 

> All waiver claims are handled on a first come-first served.  The claim/release requests are to be sent to the commissioner.



H. Playoffs

> Ten teams will qualify for the playoffs. 

Regular season statistics are zeroed out so everyone starts fresh.

Regular season injuries carry over into the playoffs. Injuries are by games not weeks. So a bye week in the playoffs does not get a player off of the Injury List one game early.

Don Shula Conference: 3 Division Winners and 2 Wild-Card teams
Tom Landry Conference : 3 Division Winners and 2 Wild-Card teams

Wild-Card Note: The wild-card teams will be decided on best record not order of finish in the division they compete in.


> Ties in the final standings will be broken using the C-AFL Tie-Breaker system:

1. Best Head to Head Record
2. Best Division Record
3. Best Conference Record
4. Best Record in Common Games
5. Best Strength of Victory Winning Percentage
6. Best Opponents Winning Percentage
7. Coin Toss



> Playoff teams will compete for an opportunity to play in the Can-Am Bowl for the league championship.

> Playoff System for both the Don Shula Conference & Tom Landry Conference:

Division Winners will be seeded 1, 2 and 3 in each respective conference based on best record or if necessary utilizing the NFL tie-breaker system.

Wild-Card Game: The Wild-Card teams play the first week. Home team will be determined by the best record or if necessary utilizing the NFL tie-breaker system.

Semi-Finals: Wild-Card game winner seeded #4 at Division winner seeded #1 / Division winner seeded #3 at Division winner seeded #2

Conference Championship Games: Semi-Final winner vs. Semi-Final winner with the highest seed being the home team.

Can-Am Bowl: Don Shula Conference champion vs. Tom Landry Conference champion. The home team will be on an alternating conference basis.


> Sudden death overtime will be used in playoff games ending in a tie.

> The Can-Am Bowl is played at Aloha Stadium in Honolulu, Hawaii.

> The Can-Am Bowl winner will be awarded the Jim Thorpe-Lionel Conacher Trophy by the commissioner.



I. Free Agent/Rookie & Garbage Pile Drafts

> The Free Agent/Rookie Draft Lottery teams [4] selection order will be decided by a random number generator.

> The overall Free Agent/Rookie Draft selection order will be determined by worst-to-best by winning percentage.

Ties will be broken using the C-AFL Tie-Breaker system:

1. Best Head to Head Record
2. Best Division Record
3. Best Conference Record
4. Best Record in Common Games
5. Best Strength of Victory Winning Percentage
6. Best Opponents Winning Percentage
7. Coin Toss

The only teams whose selection order can change are the Can-Am Bowl participants who will pick 23rd or 24th.


> Who is eligible to be drafted in the Free Agent/Rookie Draft?

Any player not on a roster and who is game rated - played in the NFL that season - is draft eligible.


> Sometime after the end of the regular season each coach will be asked to submit a 40-player protected list. 

> Special QB's With 250+ Pass Attempts Rule: During the pre-free agent/rookie draft roster cut period teams can only keep one QB on their 40-player protected list with 250+ attempts.

> The Rookie Draft will be ten rounds.

The Garbage Pile Draft will follow the Tenth Round. This is a draft handled on a first come-first served basis for the teams still needing to fill open roster spots and/or holes.


> Teams who reach the 50-active player roster limit can continue participating in the free agent/rookie draft but must cut a player before making a pick.

> A team with less than the 50-active player roster limit at the end of Tenth Round of the free agent/rookie draft can continue to draft until they reach the 50-active player roster limit.

> The free agent/rookie draft will be conducted via e-mail.



J. Rule Changes, Expansion & Miscellaneous

> Proposals for rule changes can be made to the commissioner after the Can-Am Bowl.  The commissioner will review the proposal and decide whether or not the recommendation merits league wide discussion.  Any proposal making the cut will then be introduced to the league for a short [one week] e-mail discussion.  At that time the commissioner will decide whether or not the proposed rule change has enough interest to be put to a league vote.  If the rule change proposal is put to a vote every member has one vote.  Not voting will be considered a no vote.  A proposed rule change must carry a ¾ majority vote in order to be put into the Canadian-American Football League Rules.

> Expansion will be addressed at the time the NFL added more teams in real-life.

> It will always be the goal of the Canadian-American Football League to have no more than 2 or 3 less teams than the NFL in an effort to keep player’s values as realistic as possible.

> Any topics not covered by the league rules will be addressed by the commissioner as needed.  It should not be assumed that the lack of a rule against a certain practice permits its usage.